Especially useful with DoTs - switch targets, paint all the baddies, let them suffer, while you shoot the wounded. And thrown weapons have a faster base attack speed. You can carry a shield with thrown => better defense, and there are a lot of nice shields out therre. I recommend thrown weapons over bow: All the Marksmanship tree and Wood Lore work with both. If you go for Rogue, you'll probably want to spend some picks on Energy, else you'll run dry very fast, With all other combos above you'll get enough Energy from climbing your mastery bars. With your "don't misspend Stat Points"-approach I advise to not spend points on Health. Stones / Runes can be used as mines, remote aggro-triggers, Thunder Strike is a powerful burst attack and even gives you some zap-to-attack mobility. the Rune Weapon tree, and Rune has some awesome resist skills and Energy Armor. Rune: Works best with thrown weapons, you can go for elemental damage via. Bbut it doesn't boost your Hunter strengths that much. The synergies aren't _that_ great, though - It's more of an allround mastery, complementing Hunter nicely, and plugging some weaknesses. Trance of Wrath is awesome, as well for the defense as for the offense, but it's close-combat only. Dream: Great CCs, great AoEs, good stuff in the middle range. It's leaning more towards close-range, though. Also, Dark Covenant is a sweet self-buff and solves all your Energy problems. Powerful tac nuke that also heals you in one shot with Life Steal's rank 40 extenmion (if and when you have Atlantis). Spirit: A mixed bag.awesome defense via Deathchill, some extra vs. Downside: INT is the dmg buff stat for those, DEx + STR are the buff stats for ranged weapons, so you'll be a bit meh in the late legendary game. Earth / Storm: Elemental damage plus the spell skills. undead and constructs - bones and inanimate matter simply don't bleed, and take little damage from poison. Absolute single-target damage beast, great for bossfarming. Rogue: Nice bleeding and piercing synergies, plus all that poison. Pets: If there is one in a mastery, you don't have to pick it. ditto Nature, because that's pretty pet-centric. Hunter synchs nicely with all masteries, but for ranged you won't want Warfare or Defense.
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